![]() Just make sure your pyschopath is the butcher cause whoever does the cutting gets multiple stacks of the mood debuff where everyone else just gets 1 stack that refreshes each time you butcher. Baseline adult humans require 1.6 nutrition per day to avoid being hungry. Prepared meals, such as simple meals or lavish meals, generally give 0.9 or 1.0 nutrition. Most raw foods, as well as certain cooked foods like pemmican, give 0.05 nutrition per unit. ![]() You can turn it into kibble as a cheap meal booster for your animals and a reliable training material for your handlers to use. Summary edit Food is measured in units of nutrition. You get human leather which you can sell or craft into dusters. You can set aside a smaller stockpile for the human meat and use it like a drug for your cannibals when they need a mood boost. Yeah, if your colony is stable enough on mood and can take the hit from "We Butchered Humanlike" there are multiple uses for butchering people. There is a mod that stops that, but Id personally avoid it because of how much easier it would make the game. Your best bet is sell them nutrient paste with no people in it or limit what they can buy to human free food. Nutrient paste still gives the -13 (IIRC) for cooked cannibalism, and then the -4 for ate awful meal on top of that. It's always better than waste the good stuff for it Im the hospitality mod, do the guest complain if they eat human flesh If they dont have the cannibal trait or an ideoligion that allows cannibalism, they will. He can also feed his animals with human meat too (even better with nutrient paste out of human meat with the mod let you produce nutrient paste like normal food). My colonists may not LIKE eating cooked insect meat but it beats starving to death. Thankfully, a 37 hive infestation quest popped up before I had to eat Cefalu Hester and Grasshopper. Help (Mod) Im looking for a mod to remove the cannibalism debuff from nutrient paste. Getting enough plants to make enough kibble could be a problem. I also play on a map where I can grow plants for just 30 days per year. I'm playing with a mod that allows me to produce and stockpile nutrient paste, I'm feeding my animals with it and my muffalos multiply really fast what cost me so much food. Originally posted by Feyda:Sometimes you may have no better option than to consume the forbidden flesh! For example, I took a quest for a 17 day Toxic Fallout thinking my new hydroponics rice farm would be enough combined with my current stockpile of meat and started running out of food. Cannibalism Sorry for my English Well, I wasnt aware of winters lack of food, and Im currently with almost not food, so I started cooking humans that Ive been capturing from previous assaults. Just wanna know what will cost less food.
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